(Updated in December 2006)
Journal Papers
Conference Papers
- I-Chen Wu, Bing-Hung Lin, Po-Chen Hsu, Loon-Been Chen, and Jui-Yuan
Su, "HybridDiff: An Algorithm for A New Tree Editing Distance Problem",
International Computer Symposium (ICS2006), 2006.
- I-Chen
Wu, and Dei-Yen Huang, "A New Family of k-in-a-row Games", the 11th
Advances in Computer Games Conference (ACG'11), Taipei, Taiwan, September
2005.
- I-Chen
Wu, Jui-Yuan Su, and Loon-Been Chen, "A
Web Data Extraction Description Language and Its Implementation", The 29th
Annual International Computer Software and Application Conference (COMPSAC
2005), Edinburgh, Scotland, July 2005. (Acceptance Ratio: 72/278~25.9%)
- I-Chen
Wu, Jui-Yuan Su, and Loon-Been Chen, "On
the Web Data Extraction Model", The 17th International Conference on
Software Engineering and Knowledge Engineering, Taipei, Taiwan, July 2005.
- Yet-Shiang Wang,
Wen-Nung Tsai, and I-Chen
Wu,
"WGDE -- WAP Game Development Environment", in
2004 International Computer Symposium (ICS2004), Taipei, Dec. 2004.
- I-Chen Wu,
Lee Chang-Tai, Loon-Been Chen, and Jui-Yuan Su, "Electronic Technical
Manual", 2003 Symposium on Digital Life and Internet Technologies,
Tainan, 2003.
- I-Chen
Wu, J. J. Hsu, and J. Y. Jiang, "The
Formalization and Design of the General Play-on-table Game System", in
2002 International Computer Symposium (ICS2002), Hualien, Dec. 2002.
- I-Chen
Wu, S.R. Yuan, L.-B. Chen, K.T. Chien, and J.C. Chen, "GIDL: An XML-Based Language for Data Extraction Services", 2002 Symposium on Digital Life and Internet Technologies,
Tainan, 2002.
- I-Chen Wu and
J.J. Shie, " The Design of the General Play-on-Table Game System over Internet" OOTSIG 99,
Hsin-Chu, Oct. 1999.
- Loon-Been Chen and I-Chen Wu, "An Efficient Incremental Algorithm for
Identifying Consistent Checkpoints", in International Conference on Parallel and
Distributed Systems, Tainan, Dec. 1998.
- I-Chen Wu and Cheng-Da Shen, “CYC: A Generic Game Server over Internet”, The
International Symposium on Internet Technology (ISIT’98), pp 223-226, April 1998.
- Loon-Been Chen and I-Chen Wu, "Detection of Global Summative
Predicates", International Conference on Parallel and Distributed Systems, 1997.
- Loon-Been Chen and I-Chen Wu, "On the Complexity of the Minimum and Maximum
Global Snapshot Problems", The 21th Computer Software and Application Conference,
1997.
- Jin-Fu Ueng, I-Chen Wu, Y-H. Kuo, Ling-Yuan Kao, Chao-Lieh Chen, Yi-Jai Huang,
Sheng-Yuan Lin, and Chien-Hua Hsu, “The Design and Performance Analysis for the
Multimedia Function Unit of the NSC-98 CPU”, First International Conference on
Information, Communications & Signal Processing, 1997.
- Chien-Hua Hsu, Jin-Fu Ueng, Lin-Yuan Kao, and I-Chen Wu, ”Optimization and
Quality Measurement for the Layer 2 Compression Scheme of MPEG Audio Coding” , First
International Conference on Information, Communications & Signal Processing , 1997
- Yau-Hwang Kuo, I-Chen Wu, Jar-Shone Ker, Chao-Lieh Chen. Yi-Jai Huang, and
Sheng-Yuan Lin, “A Multimedia Functional Unit in General Purpose Microprocessor”,1997
International Conference on Computer Systems Technology for Industrial Applications –Internet
and Multimedia, April 1997
- L.B. Chen and I-Chen Wu, "On Detection of Bounded Global Predicates",
In the Proceedings of International Conference on Distributed Systems, Software
Engineering, and Database Systems, pp. 217-223, December 1996.
- L.B. Chen and I-Chen Wu,
"On Detection of Bounded Global Predicates", International Computer Symposiums,
Kao-Hsiung, December, 1996.
- Daniel Lee, I-Chen Wu, Jung-Hong Chuang, Gi-Ming Chen, and Cheng-Wu Ni, "The
Design of Dynamic System Simulation with Parallel Processing and Visualization
Techniques", Computer Graphics Workshop, Hsinchu, December, 1996.
- I-Chen Wu, "Internet Hypermedia System and Network Centric Computing",
Workshop for VR and Multimedia, Taipei, October, 1996.
- I-Chen Wu and J.H. Chuang, "動態系統之平行計算與視覺應用研究",
NCHC 高速計算學門研討會, Octobor, 1996.
- I-Chen Wu and S.C. Cheng, "Graphic Tool for Parallel Simulation
Problems". In the 1995
Workshop on High Performance Multiprocessor Systems, Hsin-Chu, July, 1995.
- I-Chen Wu, "Parallel Mathematical Optimization Programs Based on Multilist
Scheduling". In the Workshop for High Performance Computing Applications,
Hsin-Chu, April, 1994.
- I-C. Wu and H.T. Kung, "Multilist Scheduling on
Nectar", in the Fourth Gigabit Testbed Workshop, June, 1993.
- I-C.Wu and H.T. Kung. "Communication complexity for
parallel divide-and-conquer",In 1991 Symposium on Foundations of Computer Science,
pages 151-162, San Juan, 1991.
- I-C.Wu. "Efficient parallel divide-and-conquer for a
class of interconnection topologies." In the Second Annual International Symposium on
Algorithms, Taipei, 1991.
- J. Deutch, P.C. Maulik, R. Mosur, H. Printz, H. Ribas, J. Senko, P.S.
Tseng, J.A. Webb,
and I-C. Wu . "Performance of Warp on the DARPA architecture benchmarks".
In International Conference on Parallel Processing for Computer Vision and Display, 1988.
Book Chapter
- I-Chen Wu, and Dei-Yen Huang, "A New Family of k-in-a-row Games", Lecture Notes
in Computer Science, vol. 4250, pp. 180-194, Springer, Editors: H. J. van den Herik,
S-C. Hsu, T-S. Hsu, H.H.L.M. Donkers, June 11-14, 2007.
- L. G. C. Hamey, J. A. Webb, and I-C. Wu. "Low-level vision on Warp and the
Apply programming model". In Parallel Computation and Computers for Artificial
Intelligence, pages 185-199,edited by J. Kowalik, Kluwer Academic Publishers, Boston,
1987.
Patent
New Games
Theses